MagnaColour – 2013

Time to turn on the animation factory.


 MagnaColour was a very successful industrialized animation challenge. The goal was to model, texture, rig and animate 26 characters in 12 days. To make sure we met our deadline and budget I decided to limit rigging and animation and shift the resources to modelling and texturing to make sure we met the client’s conceptual art.

I was responsible for managing the animation pipeline, scheduling tasks and also animating the characters. With a great team we managed to complete this project within scope.

Here are a few of the 26 characters I animated.

Credits: Animation: San Mathew, Rigging: Dane Aleksander, Modeling: Jeremy Aucoin, Modeling: Deanna Pottier, Audio: Eric LeClerc

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