Hulkbuster walk cycle – 2015

 

I was responsible for rigging and animating this low poly version of the Hulkbuster. Here is an example of the walk cycle:

This Hulkbuster game asset was used in a Virtual Reality experience for the Super Heroes Assemble App.

Here are some playblasts of the early animated game clips:

Animation: San Mathew

Here is a video demonstrating the final VR experience.

Rigging/Animation: San Mathew,  Environment/Compositing: Jon Eisner

 

 

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