Hulkbuster walk cycle – 2015
I was responsible for rigging and animating this low poly version of the Hulkbuster. Here is an example of the walk cycle:
This Hulkbuster game asset was used in a Virtual Reality experience for the Super Heroes Assemble App.
Here are some playblasts of the early animated game clips:
Animation: San Mathew
Here is a video demonstrating the final VR experience.
Rigging/Animation: San Mathew, Environment/Compositing: Jon Eisner