Hulkbuster walk cycle – 2015

 

I was responsible for rigging and animating this low poly version of the Hulkbuster. Here is an example of the walk cycle:

This Hulkbuster game asset was used in a Virtual Reality experience for the Super Heroes Assemble App.

Here are some playblasts of the early animated game clips:

Animation: San Mathew

Here is a video demonstrating the final VR experience.

Rigging/Animation: San Mathew,  Environment/Compositing: Jon Eisner

 

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s